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    fig = uifigure creates a figure for building a user interface and returns the Figure object. This is the type of figure that App Designer uses.

    fig = uifigure(Name,Value) specifies figure properties using one or more Name,Value pair arguments.

    Create Default UI Figure

    fig = uifigure;
    
    
    

    Set and Access Properties

    Create a UI figure with a specific title

    fig = uifigure('Name','Plotted Results');
    
    
    Get the Position property value.
    p = fig.Position
    ans =
    
       680   678   560   420

    Code CloseRequestFcn to Confirm Closing UI Figure

    Code the CloseRequestFcn callback to open a modal Confirmation dialog box when the user tries to close the window.

    Copy and paste this code into the ® Editor, and then run closeFig.

    function closeFig
    
    fig = uifigure('Position',[100 100 425 275]);
    fig.CloseRequestFcn = @(fig,event)my_closereq(fig);
    
        function my_closereq(fig,selection)
            
            selection = uiconfirm(fig,'Close the figure window?',...
                'Confirmation');
              
            switch selection
                 'OK'
                    delete(fig)
                    
                 'Cancel'
                    return
            end
            
        end
    
    end
    
    

    Click the figure close button. The Confirmation dialog box opens.

    Change Mouse Pointer Symbol

    Change the mouse pointer symbol that displays when you hover over a push button.

    This program file, called setMousePointer.m, shows you how to:

    • Create a UI figure which executes custom code when the mouse is moved over a button. To do this, use the @  to assign the mouseMoved function to the WindowButtonMotionFcn property of the figure.
    • Create a push button and specify its coordinates and label.
    • Create a callback function called mouseMoved with the custom code you want to execute when the mouse moves over the button. In the function, query the CurrentPoint property to determine the mouse pointer coordinates. Set the Pointer property to 'hand' if the pointer coordinates are within the push button coordinates.
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    Run setMousePointer. Then move the mouse over the push button to see the mouse pointer symbol change.

    function setMousePointer
        fig = uifigure('Position',[500 500 375 275]);
        fig.WindowButtonMotionFcn = @mouseMoved;
    
        btn = uibutton(fig);
        btnX = 50;
        btnY = 50;
        btnWidth = 100;
        btnHeight = 22;
        btn.Position = [btnX btnY btnWidth btnHeight];
        btn. = 'Submit Changes';
    
          function mouseMoved(src,event)
              mousePos = fig.CurrentPoint;
    
              if  (mousePos(1) >= btnX) && (mousePos(1) <= btnX + btnWidth) ...
                            && (mousePos(2) >= btnY) && (mousePos(2) <= btnY + btnHeight)
    
                  fig.Pointer = 'hand';
              else
    
                  fig.Pointer = 'arrow';
              end
    
          end
    
    end

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